Unity Demo Reel



acting, bass guitar, computer music, voice-over, youtube

I recorded, created, and implemented all sounds heard in this demo as well as optimized the way gameplay elements interact with each other. In addition to sound effect, I composed the music as well as implemented a dynamic music playing system which is triggered depending on whether the player is in danger or combat. To hear more of my music compositions of a complete version of the composition used for this reel, check out my video game composition soundcloud: soundcloud.com/russell-videogame-music

This game was created under the guidance of Leonard Paul as part of my work at the School for Video Game Audio